The Curse of Brotherhood throws you right into the story of Max and his brother of which you send into some crazed world after quickly searching online for spells. It was quite amazing how fast he search and the fact that he really didn't do any cross-referencing, though nonetheless that is basically all the back story you get. Max gets annoyed of his little brother Felix and outcasts him for you to jump right into this mystical portal to get him back. From this stand point you are tasked with travelling across a variety of differing terrains solving a many puzzles and collecting items whether that be hidden amulet chunks or in the wide open eye tentacle things that have been strewn across the landscapes. The adventure and thrill of the game is quickly apparent as you must make many quick paced decisions that spell life or death for Max in quick time events that take place every now and then. What really makes this whole experience neat is the element of Max being a child and having all these enemies attacking where you really aren't fighting back, but are using the environment or puzzles traps to your advantage. At some point near the start you are given this magical crayon type drawing utensil that will gain abilities as you make your way through the worlds. These go as far as lifting mounds of Earth, growing vines to swing on or manipulating water amongst them. It is really interesting being able to manipulate the environment and create your own shapes at certain times, though sometimes I would sit there to think about what shape I could even produce to solve the puzzle. This actually created some slow moments where everything would be frozen with me trying to think of how to continue the level whereas some just popped in my head and this disbalance could turn people away from the game. Overall the worlds looked just amazing from Jungles to Lava pits and every space that I came across inbetween. The whole game just seemed to flow so well until hitting one of those annoying spots, other than that most the puzzles felt right.
Everything within the world looked amazing with very kind spawn points and intensely quick load times that were very pleasing. It was just at times I felt certain puzzles or areas were just pure luck to come across and a certain monster area I was only able to beat on the fact that is actually glitch froze for me. That was another issues where a number of times I was getting stuck or certain environmental aspects didn't work and I had to go back to the last checkpoint. The mechanics for drawing more of your world made it feel more unique than really any platformer that I have played in awhile. Story telling seemed to be left out of the most of the game and to be honest it didn't need to be there based on the fact of whether you cared for the characters. Some may relate to saving the brother scenario though by the end of it I felt good with how it played out, but didn't care at all about the pair.
Max and the Curse of Brotherhood is definitely the best of its kind at the current moments and one of the standout titles for Xbox One digital. It looks stunning at every moment, will challenge your puzzle solving creativity. Though what I guess is the intended market may have a lot of difficulty with some of the puzzles and may get slightly angered at it. Overall it is definitely worth it to check out the game and enjoy one of the most interesting puzzle solving platformers that I have played.
Review Done on Max and the Curse of the Brotherhood for Xbox One