Halo Reach Review

"Onward to Reach "

Campaign

Follow the story of Noble team in a quicker more dramatic Halo environment. You immediately step into the shoes of a “new guy”. Right at the start you see just how large the new campaign levels are. They have created massive worlds compared to any of the Halo 3 levels. Campaign has a great new team based feel which makes the game have a more tactical gameplay. Enemies react better, but elites are just annoying. The cinematics are a lot quicker and have an intensity that most games don't have. The mood is set well and the weather is just simply beautiful. It was great to try some different civilian vehicles that in past games have stood by their lonesome. This is an awesome campaign which everyone should enjoy especially if you can do it in a group of four.

Halo Reach

Gameplay

Bungie has chosen to use a different engine on this one and it shows for the better. The large groups of enemies are nice and the character graphics look beautiful and everyone in the environment runs perfect. The selected add ons work well, nothing better than Jet packing to a higher height. Although the found some maps didn't really support much height and was always getting Return to the Battlefield. All the explosions feel better than before the for the most part character reactions are great and the graphics feel much improved although everything just seems slightly more bulky.

Firefight

Like all everything else Firefight has seen a major rebuild with everything being customizable. You can pick how many rounds you want and there are tons of different Firefight options, from classic to Gruntapocalypse and Rocket Firefight. The enemies come in waves as traditional but now there is a new versus mode where people can control Elites and annoy the spartans while they are trying to survive.

Multiplayer

Everything for online has pretty much been totally revamped. A new skill system called arena where you are ranked after playing so many games and get a rank in the season. Other games are social or still non ranked. You are finally ranked on individual effort and at the beginning of each game is a voting system to determine map and playlist. All the fun of past online Halo in a more focused system from new game modes to old tweaks

Forge

Everyone in Halo 3 loved to Forge, we all did it. The community pushed the limits, made and manipulated everything we could for floating items, explosions and more. In Reach it makes everything way easier to do. You can fit objects through the ground, set exact respawn times and even build on grids. The building system is better as the limit of money you have has now changed so you can have as many items as you want to the money’s limit. So like a ton of Warthogs! I found though the only real suitable Forge map was Forge World. I was expecting them to also have just more of a flat landed world to just build.

Halo Reach

The Conclusion

Halo Reach is fantastic and a great last game from Bungie. This is defiantly a great end to the Halo legacy and should be enjoyed by all. Live the always epic story or battle online for endless hours. Even more to the experience pretty much everything you can do in coop, Forge is an ultimate tool for customizing now and Firefight can have tons of different modes and features to fight in.


Halo Reach Box Art

Halo Reach for Xbox 360


Rating Overall: 9.6

Gamerheadquarters Reviewer Jason Stettner