Futurama: Worlds of Tomorrow is actually a decent game presenting a full story within the universe and it respects the series very well. That being said, I've seen few games try to push microtransactions down your throat to the extent that this game does. Every corner you turn they want you to buy something or you can't play for more than a few minutes at a time. It's all hardcore with trying to turn notifications on and bothersome to some extent. With that out of the way, the game opens with a cinematic that looks like its right from the show. This design is carried forward in regular gameplay as the city you build looks incredibly faithful.
There's tons of dialogue that's chalked full of hilarity and references from your favorite characters. The core of the game is building your city, unlocking lost characters and going on missions. In the city you can build a single thing at a time whether that's clearing an area or building a structure. You can also send characters to do certain tasks that earn money and items to unlock other things. Sadly, they're locked if you do this before doing missions as they need to be free from tasks. The missions alter the game into a turn based battle where you move along a star chart and then do little mini battles. These are simple, fun and they work well in the game.
This take on Futurama really does capture that essential and classic feeling that fans will love. It's just bogged down by microtransactions, only being able to play the game for minutes at a time and slow progression. This is matched by exclusive characters that can be hard to unlock and just waiting forever to play again. It's got the jokes down well, combat was fun to play while being simple and the city building is enjoyable. For fans I definitely suggest checking this out, just be prepared for a very long lasting play if you intend to get anywhere with it.
Review Done on Futurama: Worlds of Tomorrow for IOS